Friday, November 16, 2007

Sound As Environment

My project will involve the creation of an environment via sound. The Carnival/Circus environment will be illustrated through simple interactivity (in Flash) and the layering of sounds found on Netmix.

I found a bunch of interesting materials. The barkers (the fellows who always yell "Red Hots! Get yer Red Hots!" will add another dimension to the piece. The visual elements will be limited to a very tight grayscale range. This will necessitate the usage of sound as the dominant element. The user will then have to determine the environment.

Sounds:

Calliope (entrance to the big top)
Barkers
Crowd Cheering
Game noises
Some game noises

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